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Tides of numenera circles in red
Tides of numenera circles in red








  1. TIDES OF NUMENERA CIRCLES IN RED PLUS
  2. TIDES OF NUMENERA CIRCLES IN RED FREE

Choices that may have positive or negative consequences. Choices for your character, choices for your allies, choices for the greater world and humanity. There’s 4 main game areas: Sagus Cliffs, a large and formerly prosperous city-state which once controlled a large amount of territory Valley of Dead Heroes, a necropolis that houses millions of graves, for millions of years, where both worshippers and treasure-hunters gather the Bloom, a city-sized transdimensional creature that contains millions of portals to other worlds and times and universes and the Labyrinth, a psychic construct that connects The Changing God and all of his castoffs. He leaves your body, leaving you in a pickle, and you’re trying to track him down before an ancient monster tracks you down. In the story of Torment: Tides Of Numenera, you play as The Last Castoff, a “castoff” being the previously-used body of a deity known as The Changing God, a man who has designed technologies and plans to escape death for unknown millennia. If you want to read more, maybe try this guidebook by the original designer.

  • It’s a world filled with insane creations: genocidal religious robots, strange vocabulary (“ultraterrestrial” = “a creature that transcends human comprehension”?!), parallel universe re-colonizations of Earth, ancient weapons and objects of unknown and otherworldly providence, mortals that transcend death, an interdimensional university, living crystals, intelligent alien crabs and fish, machines that alter probabilities, a cult that eats people to gain their memories, ancient monsters and creatures of unfathomable power, psychic battlegrounds, wind that “reorganizes” living creatures, battles that go on forever because both sides keep reversing time, gods big and small, time-travel and reality-warping events are a regular thing, technologies fantastic and mundane (the so-called “numenera”), and my personal favourite, a gigantic city-sized interdimensional trans-realistic atemporal monster that people live inside because it’s millions of mouths are constantly opening portals around the universe… it eats people’s strong emotions and pain.
  • tides of numenera circles in red

    the primary explanation for most of it seems to be that there are transdimensional nanobots suffusing the entire world that will equally allow telepathy and telekinesis, as well as more mundane things like the internet. so there are seemingly-magical technologies, factors, people, and powers in the universe. Essentially, the guiding principle is that “any sufficiently advanced technology is indistinguishable from magic”, Clarke’s 3rd Law Of Science Fiction.Most humans live at an approximately medieval\renaissance level, but the remains of these prior worlds are scattered all around. It’s a universe fraught equally with danger & wonder, a place where even the most astounding possibilities and improbable events can happen. It’s suggested that a each prior civilization shaped the world this way, and that the entire planet is artificial at this point. It’s called “The 9th World”, not because there are now 8 other planets between Earth and Sol, but because the human inhabitants believe that there were 8 previous great civilizations that were maybe obliterated, dispersed, transcended, or fell from grace.

    TIDES OF NUMENERA CIRCLES IN RED PLUS

    plus there’s already 1 billion years of history on planet earth in the primary universe of The Ninth World, if there even is such a concept. like, basically infinite, in both time and space, through multiple universes and histories. Okay, first, let me say a few things about The Ninth World. can’t wait to see more! the setting is big enough to accomodate plenty more stories, even though there’s only 1 continent 1 billion years in the future at the advent of the 9th great civilization on our planet. but most of the game mechanics work well enough, so its easy to become enthralled with the bizarre universe of The Ninth World. it’s a game that you play to appreciate the story.

    TIDES OF NUMENERA CIRCLES IN RED FREE

    there’s very little voice-acting, an isometric view, turn-based combat (with lots of free and fixed variables), intricate dialogue system, and a truly unique setting and cast.

    tides of numenera circles in red

    Officially, the game is a “classic-style science fantasy role-playing game”, but it’s really more of an… interactive novel.

    tides of numenera circles in red

    no spoilers, just a general overview of the game and an opinion.










    Tides of numenera circles in red